My aim is to move the creation and consumption of videos away from classic video editing and playback tools, by conceptualizing novel mechanisms that rely on embedded semantic information in various dimensions. Second, interactive videos as learning material both produced and used by surgeons. My aim is to move telementoring forward from the sheer transmission of audio and video, by conceptualizing novel mechanisms that shatter the boundaries of face-to-face settings. First, surgical telementoring, when an expert surgeon both remotely assists and teaches a surgeon in real-time while they operate. I will talk about two of my research directions. I propose to move away from surgical _delegation_ and towards surgical _education_ with the goal of studying and building interactive systems that innovate how surgery is learned, in a vision to reverse the alarming trend of fewer surgeons per population. Having an expert surgeon either travel to the patient or operate remotely through surgical robots is not scalable given the staggering shortage of more than 140 million surgeries annually. Surgery is an indivisible and indispensable part of healthcare, yet 70% of the world population lacks access to safe and affordable surgical care. Morais also collaborates with other institutions around the globe such as Inria Paris-Saclay, University of Toronto, and Monash University, where he works on projects about the use of visualization for dealing with humanitarian issues or for sustainability.įrom delegation to education: using technology to increase access to surgery Abstract He is currently a postdoctoral fellow at Inria Bordeaux, France, where he investigates the use of situated visualizations to support housework management. studies, he investigated how visualization design can affect people's compassion towards others. in Computer Science from the Universidade Federal de Campina Grande, Brazil, and did an internship at the Sorbonne Universite, France. This presentation shows recent contributions in that direction and discusses future perspectives of research. The psychology literature has extensively investigated the former approach, but there is still a lack of research about the effect of data visualizations to evoke emotions such as compassion or prosocial behaviors such as donating. Another common tactic used by news media is reporting the issues through data visualizations. Organizations often have campaigns that focus on emotional strategies, such as showing the picture of a starving child or dead animals to persuade people to act. Humanitarian issues such as extreme poverty or refugee crises have been acknowledged worldwide over the past few decades. What do we know about humanitarian visualizations? Abstract His work is interdisciplinary, combining areas such as emergent media, communication and performing arts, with a strong focus on immersive media (VR, AR, MR), film, collaborative practices, practice-based research, creativity studies, innovation in education, and social impact. BioĪntonio BaÃa Reis is a researcher, professor, and digital artist. In this keynote presentation, XR researcher and performer António BaÃa Reis will provide an overview of the main concepts and ideas related to live performance in XR, as well as the main potentialities and challenges surrounding the future of performing arts in the metaverse experience economy. From medium to large live acting performances in XR such as the ones produced by the Royal Shakespeare Company, Ferryman Collective, Double-Eye Studios or La Cuarta Pared VR, to seemingly spontaneous performative moments such as poetry slams on VR Chat or Rec Room, live performance is an essential part of a post-pandemic future where digital performance will play a key role in giving live to the metaverse. Even if one does not clearly know what the metaverse is or will become, it is quite clear that in recent years, and with a specific intensity since the Covid-19 pandemic hit, we are witnessing the rise of emergent formats and practices of live performance combined with XR technologies and platforms. Into the theatreverse we go! Bits and pieces and other metaverse paraphernalia at the crossroads of live performance and XR technologies AbstractĪs the metaverse hype grows, so does the interest in creating and developing artistic activities in it.
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